Three-seconds is the portfolio of Award winning Digital Artist & Motion Designer Thomas Gugel. He is currently working as a Freelancer with a studio in Cologne, Germany. Available worldwide.
Thomas Gugel is a design-driven Art-Director and Digital Artist based on a firm believe in the importance of concept and meaning. With almost ten years of experience in broadcast and brand-design he offers a strong foundation in the process of developing and layouting an entire crossmedia design-package & design-system. In every project he offers a deep Artistic-Research providing the client with compiled insights to help for a better communication of their message. Paired with a diploma-degree in Design, his affinity for technical details in the Animation/Production process and his increased awareness of economically & ecologically worthwhile project management, he is able to accompany projects throughout the entire process – from the first idea to the last frame rendered.
You have a new project and uncertain how I can support you best?
Let’s have a 30 minute, free and non-committal video-chat and talk about.
Working philosophy & project management
In addition to years of practical experience in the Design-Thinking ideation process I am a certified Scrum-Master (PSM-I) for agile project management, to add a variety of tools to the classical PM within a design-driven environment.
Although I am not available for pure project management, this knowledge serves my belief in the importance of a content-aware PM to support the creative process and aim towards a time and cost efficient, respectful, satisfying and sustainable design development – for all participants involved.
Depending on the project size, I often team up with a few very talented folks & friends with their own and unique design superpowers, I very much appreciate. Not only for the better overall outcome of the final Design & Animation – rather because design is always a team effort. And it is just more fun playing ping pong with ideas.
3D: Maxon Cinema 4D, Side FX Houdini
Render: Redshift, Octane
Design & Layout, Animation: Illustrator, After Effects, Indesign, Photoshop
Concept & Feedback: Miro, Frame.io
Editing: DaVinci Resolve
Scripting: Visual Studio, PyCharm
Languages: JS (AE & ExtendScript), phyton (C4D), vex (Houdini), c#, php, nuxtJS (basics)
I’m always fond of new software to get a job done, but not using it on daily basis like such as Unreal Engine, Marvelous Designer or Figma & Adobe XD. For driving my Axidraw 2D Plotter I use Inkscape – what’s a hell lot of fun!
Projects realised for
ZDF / ZDFNeo
Bantry Bay Productions